Thanks to an interview between ZAM and Matt Firror of Bethesda Softworks, we have ourselves some additional details regarding the upcoming Elder Scrolls Online MMO game.
Firror started off by promising a strong and fluid launch. Most online titles in this day and age suffer from problems at launch which works against the game by pushing away potential players. Bethesda will have none of that and for that they are still conducting extensive beta tests.
“Very smoothly so far. When you start a multiplayer game beta, the first couple of sessions deal with the mechanics of the process: creating accounts, logging in, downloading the game client, making sure that everything is synched and logical to use. Now that we’re past that point in the beta, we’re focusing more in the gameplay experience, and are getting valuable feedback from our beta testers.”
The Guild System is being implemented in the game to allow players to form their own bands and work together for a greater goal.
“These are being worked on as I speak – we are moving forward implementing the guild system as we announced a few months ago, where one player can join multiple guilds. The player can also have their own social network of friends that may or may not be guild mates.”
Character customization options will bewilder even the nerdiest of MMO players. Firror stated that the game features more than a dozen abilities from the start and you can find more when you journey through.
“Because ESO’s character development system is so open ended, we aren’t currently planning on a “deck” manager – there are so many combinations that it just isn’t feasible. You start out with about 17 abilities to choose from with a new character, and you can find many more as you level.”
Seems like the development for Elder Scrolls Online is going smooth. The game has been promised for a showcasing in August but I hope it makes a presence at E3 as well.