Even though there is still a lot of time left before the official release of Dark Souls II, the general hype around the game has been very high as the popular opinion around the gaming community is that the highly anticipated sequel will be the most in-depth of the series so far.
The game is expected to release in March next year, and for some of the dedicated fans the wait must be excruciatingly painful. The series, receiving its popularity from the second title in the series known as Dark Souls as the first entry Demons Souls despite being a clique hit was unable to achieve stupendous success.
So there a lot of hopes from the upcoming third title and Namco Bandai director Yui Tanimura in a recent interview sat down to contemplate on the amount of emphasis that has been put upon the progressive game-play action of Dark Souls II.
“Freedom of exploration is something we want to prioritize for Dark Souls II, even more so than Dark Souls one.We realize in Dark Souls one there were some certain orders, like ringing the bells or going to Anor Londo, which is not necessarily a bad thing. In Dark Souls II, we’re hoping we can provide more freedom so things don’t have to necessarily be done in a certain order.”
Besides the progressive style of game-play, Tanimura also shed some light on the unique experience they are hoping to give to each and every one of their users with different ways to get into the game.
“We’re hoping that if the player tries hard enough, or are willing enough, they could even start halfway through the game, depending on how willing or how brave they are.”
“You won’t have to follow a certain line, it will be unique for all players, I think.”
This is certainly a huge leap of game development initiated by From Software which may prove to be vital for the entire gaming community in the upcoming years. And Namco Bandai are certainly not afraid to try out something new.