The new Dead Rising 3 is going to feature a ton of zombies and Capcom has revealed that each one of them is going to be “procedurally generated”.
This essentially is going to make sure that players don’t see the same zombie twice or figure out that the second zombie horde is just a copy of the first one you encountered a few minutes ago.
Speaking with CVG, Capcom producer Mike Jones said that the game randomly generates zombies based on many factors.
“You’ll never see the same zombie twice. It’s all procedurally generated: hair styles, clothing, colours, textures. And the gore is too: missing jaws, missing eyes – it’s all totally dynamic. That’s a whole system that we built. We didn’t just model the zombies, we had to model the pieces and the system puts them together,” he said.
But automating the zombie production process, Capcom can ensure a great deal of variety – but when it comes to the game’s environments, it’s elected to avoid using repeat elements.
“You’re looking at more custom work and less reuse. We’re not using the same textures over and over again, nor are we using the same geometry over and again. Every building and every interior in Dead Rising 3 is hand made and hand crafted. You’ll never see the same building twice,” Jones said.
Dead Rising 3 is an Xbox One exclusive due on the console’s launch day in November.